This Crowd Simulation app was a mobile app that was developed during my final year of university as part of my final year project.
My final year project was aimed at comparing different types of crowd simulation algorithms and their performance on android devices.
The app itself was developed in the Unity game engine with C# and was targeted at the Android operating system.
The app consists of a flat plane on which a variable number of AI “agents” exist and move around to simulate a crowd.
The algorithms implemented are very basic and limited, this project is definitely one that I would like to revisit in the future,
as I find crowd simulation a very interesting part of computing and research.
The app and its algorithms do function and run on an Android device however the project is not in a state which I consider worth sharing,
after implementing more functionality in the future I hope to update this and include a download link for those interested.